Pong written in C# with the XNA framework.

Corey Prophitt 0fd0dd2536 Updated the readme 3 weeks ago
Binaries 31218ddec8 Added game binary. 7 years ago
Farseer Physics Engine 3.3 XNA 5604d9b14d Added Farseer project. 7 years ago
NeoPong 607cd0cf60 Refactored framerate counter comp. 7 years ago
Snapshots a8eb3e775e Snapshots added. 7 years ago
.gitignore bf01777927 Initial commit. Repo made. 7 years ago
NeoPong.sln d034d2e70e Updated title bar. 7 years ago
license.txt f4a6382e4e Added license.txt 7 years ago
readme.md 0fd0dd2536 Updated the readme 3 weeks ago

readme.md

NeoPong

A pong clone done using the Farseer Physics Engine and XNA.

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Controls

Player 1

    W - Move up

    S - Move down

Player 2

    Up Arrow - Move up

    Down Arrow - Move down

General

    Escape (title screen) - Quit

    Escape (game screen) - Return to title screen

    Space Bar - Pause/Unpause the game

    Tab - Toggle fps information

Dependencies

.NET version 4.0 or greater

XNA version 4.0

Farseer Physics Engine version 3.0 or greater (included)

Visual Studio version 2012

License

    Copyright (C) 2012, Corey Prophitt.

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.